![]() Rifle AT-grenades have the highest range but aren't the most reliable. Panzerfausts, for instance, now require an individual purchase for each squad but can penetrate and kill tanks and longer ranges than AT-grenades. _Weapon upgrades and abilities are now more common among squads and may have different much different uses than in the base game. Most HMGs are now better at engaging vehicles as well as most, even static MGs, already have the armour piercing round ability available as well the ability to button vehicles. _HMGs, Mortars, and other team weapons now dish out a great deal of damage compared to small arms but come at the cost of munitions and may easily get cleared when caught out of position. LMGs now cause a small amount of suppression but automatic rifles and sub-machine guns are extremely lethal at close ranges. At longer ranges, engagements will take much longer but attempting to get any closer would most likely jeopardize your squad. At shorter ranges, engagements will take only seconds or even less than a second depending on the weapons. _Small arms now kill at a rate far higher than the base game and combat can take place at much longer ranges. ![]() All squads can now sprint and hold position. _-Weapon Lethality: There are weapon changes across the board and combat is now a completely new experience.
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